Dec 17, 2007, 08:19 PM // 20:19
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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What rules 'make' your warrior?
Many people, the well read ones I'm hoping, follow a basic set of guidelines when building their gaming avatars, whether it be WoW, GW, D&D, whatever...
I'd like to know what rules do you follow in GW and then if you're involved in other games, what rules do you follow there?
Note, the 'other games' notations means it excludes gaming mechanics, like Deep Wound only applies to GW can't be used in Ragnarok Online, etc.
[keep it simple, 3 basic rules]
For GW, my bible goes like this:
1. Damage is top Priority.
2. Deep wound is NOT optional.
3. Increase Attack Speed is mandatory
For other online rpgs [I'm playing Rappelz and some Multi Player Dark Messiah lol]
1. Damage is top Priority.
2. Survival is last priority. [yeah yeah, laugh it up]
3. Movement and battlefield position control wins/loses battles. Master movement, subdue your foe's mobility.
What do you do for your GW warrior and what do you build your other online melee champions with?
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Dec 17, 2007, 08:58 PM // 20:58
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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1. Frenzy iz gud
2. Frenzy iz gud
3. Frenzy iz gud
... wait.
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Dec 17, 2007, 09:03 PM // 21:03
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Since I play my sin more as a warrior and these rules generally apply to any melee char:
Take a res.
Take any form of speed boost or snare.
Take any form of interrupt ( knockdown would be both interrupt&snare ).
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Dec 17, 2007, 09:09 PM // 21:09
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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1. own some serious face
2. own more face
3. own even more face while looking darn good doing so
That's pretty much it. How I'll be owning face depends of any given situation mostly.
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Dec 17, 2007, 09:09 PM // 21:09
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#5
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Wilds Pathfinder
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Bull's Strike never leaves mah bar.
Battlefield awareness is gud. Tunnel vision is baed.
Also, Frenzy. Lots of it.
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Dec 17, 2007, 09:09 PM // 21:09
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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1. Don't suck
2. Don't suck
3. Don't suck
Not hard with a good bar + experience.
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Dec 17, 2007, 09:11 PM // 21:11
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#7
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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1. Trust your monk
2. Damage is top priority
3. Enduring Harmony before FGJ
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Dec 17, 2007, 09:16 PM // 21:16
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#8
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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PvP
Damage (of course)
Movement (IMS, KD, snares)
IAS
PvE
Deep wound
Damage
IAS
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Dec 17, 2007, 09:19 PM // 21:19
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Turbobusa
PvP
Damage (of course)
Movement (IMS, KD, snares)
IAS
PvE
Deep wound
Damage
IAS
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PvP needs DW more then PvE does.
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Dec 17, 2007, 09:34 PM // 21:34
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#10
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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For me:
PvE
1) Damage, damage, damage. (IAS, DW, etc...)
2) Monks do your healing.
3) Have fun
PvP
1) Dunno. Don't play serious PvP.
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Dec 17, 2007, 09:44 PM // 21:44
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#11
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Ascalonian Squire
Join Date: Nov 2005
Guild: It's Raining Fame
Profession: W/
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PvP
1. Always need two KD's (Dev hammer & Heavy Blow, or Bull's Strike and Shock)
2. I will overextend as far as humanly possible.
3. Punch Blinding Elementalists in the face.
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Dec 17, 2007, 09:50 PM // 21:50
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#12
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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PvE is what I mostly do so this is for that.
1) Look great at all times, unless your farming.
2) Always have back up from monks.
3) Bash things in the face with big metal things.
~A Leprechaun~
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Dec 17, 2007, 09:53 PM // 21:53
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#13
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Administrator
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PvE.... hmmm
1) Kill stuff
2) Get good Monks (i.e, H/H)
3) Drop selfheals and rez signets for more pwnage.
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Dec 17, 2007, 09:54 PM // 21:54
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#14
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
1. Frenzy iz gud with heal sig
2. Frenzy iz gud with heal sig
3. Frenzy iz gud with healsig
..wait
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Fix'd
stupid12charlimit
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Dec 17, 2007, 10:33 PM // 22:33
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#15
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by Arkantos
PvP needs DW more then PvE does.
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Anyway I always go eviscerate, satisfied? this is part of damage for me.
In pve I think this is different, you don't need deep wound, I just refuse to play without.
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Dec 17, 2007, 10:50 PM // 22:50
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#16
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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1. bring the pain
2. IAS is ftw
3. IMS is a must
4. Shutdown of some form is needed
5. DW is just barely optional
6. no overextending
7. bring a rez
8. bring healsig if possible
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Dec 17, 2007, 11:01 PM // 23:01
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#17
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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errrrm, interrupt, bulls, IAS, speed, and a fancy looking axe
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Dec 17, 2007, 11:23 PM // 23:23
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#18
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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where's the [skill]Mending[/skill]?
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Dec 17, 2007, 11:36 PM // 23:36
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#19
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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1 - damage/ias
2 - looking cool
3 - having a female warrior because male warriors are fat
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Dec 18, 2007, 12:11 AM // 00:11
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I don't have many rules I just do my Jop and do damage.
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